Rendering with MNPRX is a breeze compared to rendering with offline renderers, as every frame is calculated in real-time! In fact, computers normally take longer to save image files to disk than to render them.

There are many ways to get images out of Maya, but we strongly recommend the tools that we have developed to get the best and most consistent results, the Viewport Renderer (rendr icon in the MNPRX shelf) and the Target Sequence Renderer (tSeq icon in the MNPRX shelf).

In the following tutorial, we give a brief introduction into using these tools.

If you wish to do some compositing on the rendered image sequences, make sure to also watch the Compositing in Nuke examples.