Because MNPRX is a real-time renderer, you may want to integrate offline rendered passes (i.e., soft shadows, GI, reflection/refraction) with MNPRX to achieve the final stylized visuals that you are after.

For this purpose, we have recreated some stylizations within The Foundry’s Nuke, which are available for MNPRX Indie and Studio subscribers.

Compositing MNPRX stylizations in Nuke

A brief introduction into the MNPRX stylizations in Nuke, how to load MNPRX passes, the MNPRX stylization and how to combine it with offline rendered passes.

MNPRX AOV’s explained

To truly master the MNPRX stylization in Nuke, you need to know what kind of data is found on each MNPRX target. Make sure to watch the video below and always keep the stylization controls at hand to know what data each channel of each target contains.