Santiago's corner

Yogyakarta - Indonesia 2018

I am Santiago Montesdeoca Ph.D. (Singapore), a hybrid artist/engineer/researcher with profound interest and expertise in non-photorealistic and expressive rendering methodologies. My recent Ph.D. research has led me to publish award-winning papers in the field and to present my work at SIGGRAPH’s Real-Time Live! and Pixar Animation Studios.

My personal aim is to empower artists to fully express themselves in any style using 3D computer animation. Therefore, I develop customized technology, optimized for real-time art-direction to alleviate animation workflows and enable individual narratives through unique looks.

In my free time I enjoy dancing, eating/preparing delicious food, taking photographs of moments and places, traveling, watching/imagining/creating movies, snowboarding, playing a game here and there, playing guitar and being outside under the sunlight.

Ex Lucasfilm jedi, EF entrepreneur, NTU-IGS computer graphics Ph.D., studio.coop co-founder, HdM audiovisual media engineer, farm manager and more, which can be seen in my:

Resume

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Blog

Most of my undergoing in life is documented here to keep my interested readers (mostly family and close friends) updated. This section is a continuation from my previous blog, for a new stage of my life.

My final semester as a PhD student, open-sourcing code, juggling papers, thesis and somehow keeping up with life in Singapore, China, Malaysia, Indonesia and Japan (Jan 2018 - Aug 2018)

Internship at Inria in Grenoble - Rhône-Alpes, my first journal publication, teaching Rigging for Animation (Oct 2016 - Feb 2017)

Developing an NPR agnostic system, attending the Society of Animation Studies conference, research in the hands of artists, USLS 2016 and internship at INRIA (May-Sep 2016)

My first paper, my last two classes, watercolor shortfilm/test, Lindy Hop performance and my first conference: Expressive 2016 (Jan-May 2016)