I am Santiago Montesdeoca Ph.D. (Singapore), a hybrid artist/engineer/researcher with profound interest and expertise in non-photorealistic and expressive rendering methodologies. My recent Ph.D. research has led me to publish award-winning papers in the field and to present my work at SIGGRAPH’s Real-Time Live! and Pixar Animation Studios.
My personal aim is to empower artists to fully express themselves in any style using 3D computer animation. Therefore, I develop customized technology, optimized for real-time art-direction to alleviate animation workflows and enable individual narratives through unique looks.
In my free time I enjoy dancing, eating/preparing delicious food, taking photographs of moments and places, traveling, watching/imagining/creating movies, snowboarding, playing a game here and there, playing guitar and being outside under the sunlight.
Ex Lucasfilm jedi, EF entrepreneur, NTU-IGS computer graphics Ph.D., studio.coop co-founder, HdM audiovisual media engineer, farm manager and more, which can be seen in my:
Most of my undergoing in life is documented here to keep my interested readers (mostly family and close friends) updated. This section is a continuation from my previous blog, for a new stage of my life.
My final semester as a PhD student, open-sourcing code, juggling papers, thesis and somehow keeping up with life in Singapore, China, Malaysia, Indonesia and Japan (Jan 2018 - Aug 2018)
Expressive and Siggraph 2017, keying of effects, a new stylized multi-platform rendering framework and life in 2017 (Aug 2017 - Dec 2017)
Back in Singapore, preparing for two conferences: Expressive and Siggraph 2017 (Feb 2017 - Aug 2017)
Internship at Inria in Grenoble - Rhône-Alpes, my first journal publication, teaching Rigging for Animation (Oct 2016 - Feb 2017)
Developing an NPR agnostic system, attending the Society of Animation Studies conference, research in the hands of artists, USLS 2016 and internship at INRIA (May-Sep 2016)
My first paper, my last two classes, watercolor shortfilm/test, Lindy Hop performance and my first conference: Expressive 2016 (Jan-May 2016)
About studio.coop and Siggraph